******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Possum *** () Deployment: General : Max Holds: 30 Start Holds: 20 Max Shields: 500 Hold Value: 9816 Turns/Warp: 4 XPort Range: 2 Mines: 0 Mine Disrpt: 10 Drive Value: 10620 Max Figs: 500 Figs / Wave: 10 Off Odds: 8 Def Odds: 8 Comp Value: 13992 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 9149 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 43577 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 + Zebra + () Deployment: General The Merchant Cruiser is the standard fare for earning a living in the universe. These craft are moderately fast, well armored and have hard points for many different accessories. Many cartels use the Merchant Cruiser as their only ship type. The Merchant is the craft by which combat specs are rated for a standard. : Max Holds: 150 Start Holds: 75 Max Shields: 10000 Hold Value: 46620 Turns/Warp: 2 XPort Range: 10 Mines: 10 Mine Disrpt: 10 Drive Value: 14618 Max Figs: 10000 Figs / Wave: 5000 Off Odds: 2.5 Def Odds: 5 Comp Value: 108034 Photon Miss: 0 EtherProbes: 10 Beacons: 10 Cloaks: 10 Hull Value: 26072 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 6000 Total Price: 195344 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Antelope () Deployment: General The Scout Marauder is currently the fastest, conventional drive ship known to mankind. This small speedster can easily outdistance even the powerful Corellian Battleships. It is not equipped for controlling many fighters or shields, but it fights at 2 to 1 odds due to its quickness and small size. This craft cannot carry mines or Genesis Torpedoes. It may be small, but this ship's speed and range make up for much. : Max Holds: 50 Start Holds: 50 Max Shields: 1000 Hold Value: 24541 Turns/Warp: 1 XPort Range: 2 Mines: 5 Mine Disrpt: 5 Drive Value: 6137 Max Figs: 1000 Figs / Wave: 1000 Off Odds: 2 Def Odds: 5 Comp Value: 18130 Photon Miss: 0 EtherProbes: 5 Beacons: 5 Cloaks: 5 Hull Value: 5288 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 5000 Total Price: 54096 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 Kangaroo () Deployment: General Missile Frigates are really nothing more than a retro-fitted Merchant Cruiser. They maintain the same speed and range of the Merchant but can carry twice the firepower. Commanding a Frigate means that you cannot take advantage of much of the additional starship equipment available, but their combat advantages make up for that. The Missile Frigate is the only ship outfitted to carry the awesome Photon Missile. These weapons of destructions can turn StarPorts into space junk in short order. The Photon Missile was also used effectively in the Trantorian conflict to totally destroy the enemy's home planet. : Max Holds: 255 Start Holds: 255 Max Shields: 10000 Hold Value: 134974 Turns/Warp: 3 XPort Range: 80 Mines: 255 Mine Disrpt: 40 Drive Value: 3273 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 2 Def Odds: 1 Comp Value: 260065 Photon Miss: 0 EtherProbes: 40 Beacons: 20 Cloaks: 20 Hull Value: 55502 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 6000 Total Price: 453814 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 Badger () Deployment: General The Corellian Battleship is a dangerous craft indeed! This ship packs the most punch of any ship in the Federation. Battleship's can carry four times the fighters of a Merchant and deliver them with a much higher degree of effectiveness due to their superior combat computers. The shield generators on Battleships are capable of shielding the ship's fighters as well. This craft is one of the more prestigious and powerful ships available today. : Max Holds: 80 Start Holds: 30 Max Shields: 10000 Hold Value: 24541 Turns/Warp: 5 XPort Range: 10 Mines: 0 Mine Disrpt: 40 Drive Value: 9925 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 3 Def Odds: 0.8 Comp Value: 220383 Photon Miss: 0 EtherProbes: 100 Beacons: 100 Cloaks: 5 Hull Value: 42814 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 0 Total Price: 297663 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 Bull Elephant () Deployment: General Few words can actually describe the sheer awe associated with a Corporate Flagship. Only available to Corp CEOs, this huge craft is the ultimate in power and capability. Not only can it carry up to 20,000 fighters at one time, this ship carries a powerful combination of options that will make any foe turn tail and run. The most impressive capability of the Flagship is the TransWarp Drive. This device enables the ship to TransWarp to any other sector in the Universe provided one of your fighters is already there emitting a locator beam. Without this, a ship can disapear into TransWarp and never be seen again. : Max Holds: 180 Start Holds: 100 Max Shields: 16000 Hold Value: 58898 Turns/Warp: 2 XPort Range: 20 Mines: 255 Mine Disrpt: 40 Drive Value: 15306 Max Figs: 60000 Figs / Wave: 10000 Off Odds: 3 Def Odds: 3 Comp Value: 262593 Photon Miss: 1 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 62129 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 100 Total Price: 398926 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish ReqCorp ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Hippo () Deployment: General The Colonial Transport is a massive structure that can only barely be called a ship. This huge craft is ideal for moving large amounts of products or colonists from place to place. Though it has a standard drive, this ship is rather slow due to the mass involved. Also, the combat computers are rather limited on this craft due to the excessive needs of the navigation computers. The Transport is not outfitted for carrying or deploying mines. Conflict brings the Transport's major weakness to light. Due to the size of the craft, it is very hard to defend against fighters. : Max Holds: 230 Start Holds: 230 Max Shields: 5000 Hold Value: 122704 Turns/Warp: 4 XPort Range: 20 Mines: 0 Mine Disrpt: 10 Drive Value: 12200 Max Figs: 5000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 8 Comp Value: 61625 Photon Miss: 0 EtherProbes: 10 Beacons: 0 Cloaks: 10 Hull Value: 30252 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 0 Total Price: 226781 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 Hyena () Deployment: General The CargoTran is a large ship indeed. Though not as fast as some of its related trading cousins, this ship can move vast amounts of goods. It is typically a pacifist's ship as it does not carry much in the way of offensive capabilities but it's very large array of holds makes up for all of that. The large shield capacity of this craft makes it safe to wander hostile territory as well. This ship is considered by many to be one of the top money-makers in the Universe. : Max Holds: 100 Start Holds: 50 Max Shields: 10000 Hold Value: 34357 Turns/Warp: 2 XPort Range: 10 Mines: 255 Mine Disrpt: 40 Drive Value: 56669 Max Figs: 10000 Figs / Wave: 10000 Off Odds: 5 Def Odds: 0.5 Comp Value: 220906 Photon Miss: 1 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 63626 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 0 Total Price: 375558 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 Elephant () Deployment: General The Merchant Freighter is the ideal ship for those traders that do not want to concern themselves with political matters. It is not a very powerful ship in combat, but its strengths are many. This ship can carry a large number of shields and manages to outdistance most ships. After all, "Those who fight and run away, live to fight another day" still holds very true in the universe as we know it today. : Max Holds: 200 Start Holds: 100 Max Shields: 10000 Hold Value: 58898 Turns/Warp: 1 XPort Range: 0 Mines: 0 Mine Disrpt: 3 Drive Value: 16128 Max Figs: 1000 Figs / Wave: 100 Off Odds: 8 Def Odds: 8 Comp Value: 46856 Photon Miss: 0 EtherProbes: 3 Beacons: 0 Cloaks: 3 Hull Value: 32940 XP Needed: 0 Gen Torps: 3 Atomic Dets: 3 Corbomite: 6000 Total Price: 154822 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 King Cobra () Deployment: General The commercial version of a Federation StarShip is not available to just anyone. This craft is only available to those who are commissioned by the Federation to aid in their cause. StarShips are the most closely guarded technology in existence. They can carry massive assault power and through the use of the TransWarp drive, they can deliver this power almost anywhere. The Imperial StarShip is truly the most powerful ship that a private individual can command. More information about qualifying for a Federal commission is available at a Police station near you. : Max Holds: 250 Start Holds: 125 Max Shields: 10000 Hold Value: 85893 Turns/Warp: 3 XPort Range: 30 Mines: 250 Mine Disrpt: 20 Drive Value: 12422 Max Figs: 80000 Figs / Wave: 15000 Off Odds: 3 Def Odds: 3 Comp Value: 483924 Photon Miss: 20 EtherProbes: 20 Beacons: 150 Cloaks: 20 Hull Value: 128611 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 710850 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 Cobra () Deployment: General The Havoc Gunstar is a recently developed ship that owes its existance to new developments in micro-miniaturization. This mid-sized ship is the only one of its size to be able to house a TransWarp drive. Though it doesn't carry a large amount of holds to fuel the TransWarp, it still has a decent T-Warp range and can arrive at its destination packing a moderate fighting force in the bargain. Watch for this ship to become the favorite of the Mercenary legions in the Universe. : Max Holds: 250 Start Holds: 50 Max Shields: 5000 Hold Value: 49083 Turns/Warp: 2 XPort Range: 6 Mines: 20 Mine Disrpt: 20 Drive Value: 16832 Max Figs: 40000 Figs / Wave: 10000 Off Odds: 2.5 Def Odds: 3.5 Comp Value: 265391 Photon Miss: 0 EtherProbes: 20 Beacons: 20 Cloaks: 20 Hull Value: 111869 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 2000 Total Price: 443175 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 Cheetah (Markham Space Tech) Deployment: General The StarMaster represents the latest in technological advances for star travel, meeting the needs of those who desire a ship with great speed and medium cargo capacity. Developed to counter the growing threat of space piracy, the StarMaster posesses a formidable fire control and weapons system, and a high shield capacity. The price for this state-of-art craft is not cheap, but discerning traders will find that the investment will pay for itself in the long run. : Max Holds: 180 Start Holds: 90 Max Shields: 8000 Hold Value: 53990 Turns/Warp: 1 XPort Range: 5 Mines: 0 Mine Disrpt: 5 Drive Value: 11750 Max Figs: 80000 Figs / Wave: 5000 Off Odds: 1 Def Odds: 3 Comp Value: 215114 Photon Miss: 0 EtherProbes: 5 Beacons: 5 Cloaks: 5 Hull Value: 67385 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 0 Total Price: 348239 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 *** Cobra Pod *** () Deployment: General The Constellation is the direct offspring of the Correlian Battleship. While not quite as powerful as its distinguished parent, the Constellation makes its own mark with greater speed and range. Traders have dubbed it the "baby battleship", but this "infant" is one of the most powerful and maneuverable ships available in the universe today. : Max Holds: 100 Start Holds: 50 Max Shields: 2000 Hold Value: 24541 Turns/Warp: 2 XPort Range: 10 Mines: 0 Mine Disrpt: 10 Drive Value: 20944 Max Figs: 20000 Figs / Wave: 2000 Off Odds: 8 Def Odds: 8 Comp Value: 71270 Photon Miss: 0 EtherProbes: 10 Beacons: 10 Cloaks: 10 Hull Value: 44941 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 6000 Total Price: 161696 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate !HasPod IsPod Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 White Tiger () Deployment: General The T'Khasi Orion is the perfect ship for traders who want the speed and cargo capacity of the Merchant Freighter but need a bit more firepower. Offering substantially higher combat odds and fighter capacity, the T'Khasi Orion is an excellent intermediate ship. : Max Holds: 255 Start Holds: 255 Max Shields: 16000 Hold Value: 13497400 Turns/Warp: 2 XPort Range: 50 Mines: 255 Mine Disrpt: 40 Drive Value: 5782000 Max Figs: 100000 Figs / Wave: 20000 Off Odds: 3.5 Def Odds: 3.5 Comp Value: 49181700 Photon Miss: 1 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 12388500 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 80849600 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 14 + Lion + () Deployment: General Young corporations in need of planetary defense should consider the Sentinel. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. : Max Holds: 100 Start Holds: 50 Max Shields: 16000 Hold Value: 343570 Turns/Warp: 10 XPort Range: 10 Mines: 0 Mine Disrpt: 0 Drive Value: 567660 Max Figs: 16000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 8 Comp Value: 1365700 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 0 Hull Value: 730670 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 6000 Total Price: 3007600 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 Field Mouse () Deployment: General "Big, slow and ugly...", seem to be the words most often overheard when someone is describing the Taurean Mule. Designed in direct competition with the CargoTran, the Mule is somewhat faster and possesses a higher cargo capacity, but it is even more vulnerable to piracy and attack than it's competitor. However, this is still a good ship for traders who have staked out "safe" trade lanes and do not have to worry about enemy attacks. : Max Holds: 150 Start Holds: 30 Max Shields: 500 Hold Value: 7000 Turns/Warp: 1 XPort Range: 0 Mines: 0 Mine Disrpt: 0 Drive Value: 2000 Max Figs: 500 Figs / Wave: 10 Off Odds: 4 Def Odds: 8 Comp Value: 3000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 0 Hull Value: 6000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 0 Total Price: 18000 DensityScan !HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Gorilla () Deployment: General A recently designed vessel, the Interdictor Cruiser is fast becoming the great Equalizer of the Universe. It is as powerful as it is large and packs a tremendous punch in modern combat. Unfortunately it cannot use a TransWarp drive due to its size and its speed is not a great asset. The major attraction of this vessel is the Interdictor Generator that creates such a large gravity well that no other ship in its sector can warp out! When an Interdictor Cruiser arrives on the scene you had better give up all thoughts of running away. In addition this ship is not an atmospheric craft and cannot land on any planets. : Max Holds: 50 Start Holds: 10 Max Shields: 0 Hold Value: 14725 Turns/Warp: 20 XPort Range: 0 Mines: 0 Mine Disrpt: 0 Drive Value: 500 Max Figs: 400000 Figs / Wave: 50000 Off Odds: 0.5 Def Odds: 0.5 Comp Value: 1163462 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 233809 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 0 Total Price: 1412496 DensityScan !HoloScan !Transwarp PlanetScan !Interdictor !CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 17 Assault Trader (~BFerrengi) Deployment: Used by alien race Ferrengi This craft has been identified as the Ferrengi's primary scouting vessel. It does carry sufficient firepower to pose a threat to some of the smaller Federation-design warcraft though. The Ferrengi seem to excel in developing drive systems and the Assault Trader makes this readily apparent in its high speed and agility. One craft by it's self can be handled, but be warned that they prefer to travel in convoys. : Max Holds: 125 Start Holds: 75 Max Shields: 0 Hold Value: 46628 Turns/Warp: 1 XPort Range: 0 Mines: 255 Mine Disrpt: 40 Drive Value: 13410 Max Figs: 5000 Figs / Wave: 5000 Off Odds: 5 Def Odds: 5 Comp Value: 91235 Photon Miss: 0 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 23576 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 174849 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 18 Battle Cruiser (~BFerrengi) Deployment: Used by alien race Ferrengi One of these warships was recently sighted off the Antarian Nebulae. This craft was unknown to the Federation until a hapless materials transport warping from the StarDock to a Federation Outpost was set upon by a pair of these. The crew managed to return the above info before contact was lost with them. From the debris left in the area, it would appear that these ships pack a powerful punch. No escape pod made if off the 'Sport to provide further details. : Max Holds: 75 Start Holds: 50 Max Shields: 0 Hold Value: 34357 Turns/Warp: 2 XPort Range: 0 Mines: 255 Mine Disrpt: 40 Drive Value: 57622 Max Figs: 12000 Figs / Wave: 6000 Off Odds: 6 Def Odds: 3 Comp Value: 160457 Photon Miss: 0 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 63836 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 316272 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 19 Dreadnought (~BFerrengi) Deployment: Used by alien race Ferrengi The U.S.S. Constellation was destroyed recently when it was engaged by this new class of Ferrengi vessel. The craft dropped out of a cloaked mode and attacked the Constellation before they even had a chance to raise their shields or return fire. All commissioned StarShip Captains have been notified that the appearance of one of these weapons of Destruction is a Priority Red demand for assistance. Civilians with appropriate defenses have also been asked to aid in the defense against these powerful ships. : Max Holds: 225 Start Holds: 70 Max Shields: 0 Hold Value: 44174 Turns/Warp: 1 XPort Range: 10 Mines: 250 Mine Disrpt: 20 Drive Value: 12646 Max Figs: 50000 Figs / Wave: 50000 Off Odds: 4 Def Odds: 4 Comp Value: 743976 Photon Miss: 20 EtherProbes: 20 Beacons: 600 Cloaks: 20 Hull Value: 54597 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 855393 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active --------------------------------------------------------------------------------------------------------